This post is a comment on my previous entry :-
Why o why couldn't you guys leave a 60 Hz mode in the game for us PAL users? It makes me so fkn pissed of that our version is over 17% slower than the NTSC one.
And the big problem is that there's no way to import the game because I don't have a credit card.
Is it really that hard to include a 60 Hz mode. I know you have to work hard because of all the arrogant Europeans refusing to use the english language but is it reallt THAT impossible? The GoW series is ruined for me because of this simple reason.
In God of War NTSC we use what is known as a variable frame rate. It runs at 60 fps as much as possible but if there is too much going on on-screen, it gracefully drops the frame rate. However one second in game time still lasts one second in the real world as we dynamically adjust how much to increment the game clock for every frame. This frame rate dropping is also what causes the tearing. Tearing is worst when the game is almost, but not quite running at full frame rate. We decided this was better than switching between 30 and 60, a contentious decision but I am 100% sure its the right one for the play experience.
On the PAL version we make the game run at 50 Frames Per Second. But every second in the game still lasts a second. It doesn't run slower at all. I am not sure where you got that impression, probably from the boards? If you compared them side by side, they would look identical. Actually the PAL version would look a bit prettier since the NTSC standard is crap at doing RED, it bleeds out. But anyone playing the game would not do it faster on either version.
One other subtle advantage of running in PAL is that you actually get less screen tearing, since the game has slightly longer (1/50 sec vs 1/60) to prepare each frame. And finally the screen resolution for PAL is slightly higher than NTSC to satisfy the PAL TV standard.
The main reason we don't include a switch to make the game be playable at 50 or 60 fps, is that we specially convert all the movies to work at 50 FPS (Actually 25 in an MPEG vs 30 in the US) In order to make everything look as good as possible, we render the movies out at 50 fps to make sure they will look as good as possible on PAL TV's. We also have special versions of the Normal and Widescreen movies that are compressed from full resolution source material, so we reduce the artifacts of the compression wherever possible. Believe me we are really anal retentive about this stuff. Probably way more than we need to be.
Finally there is 480P. I know that a lot of people get pissed about this one as well. The reasons we don't do it on the PAL version are connected to the stuff above. There is no PAL 480P definition that I am aware of. 480P calls for running at 60 HZ. This means that we would have to include, or convert in real-time, the movies to run at 60. That would effect the quality of the MPEGS too much to be acceptable for the vast majority of people who will not play in 480P.
So sorry if you feel like you are getting a bum deal, if you consider less screen tearing, higher render resolutions, 6 languages etc as being bad!